(5) Extract the texture - File>Export and choose the desired format Or just use windows search function in build folder to find *.txd files Usually, its stored somewhere in this directory build/PS3/ntsc_en/assets_rws/./texture_dictionary txd file in the extracted folder after using QuickBMS previously. (4) Run Noesis and go to File>Open File, and find a. (3) Move script into Noesis plugins python directoryĬ:\Users\\Downloads\noesisv4464\plugins\python TexList.append(NoeTexture(texName, imgWidth, imgHeight, data, texFmt)) Print(imgWidth, "x", imgHeight, "-", hex(imgFmt), "\n")ĭata = rapi.imageDecodeRaw(untwid, imgWidth, imgHeight, "b8g8r8a8")ĭata = rapi.imageDecodeRaw(untwid, imgWidth, imgHeight, "p8a8") TexName = noeStrFromBytes(bs.readBytes(16)) Handle = noesis.register("The Simpsons game ", ".txd") (2) Download Simpsons txd script for Noesis - "tex_TheSimpsonsGame_PS3_txd.py"ĭirect download, most be logged in to download So, File > Import > Simpsons Game (.rws,dff) Now the option to import simpsons models should be added to blenders import options Press Alt O to open a script and choose 'io_import_simpson_game.py' (downloaded from Github) Open blender, go to 'Scripting' workplace Go to "build" folder, and search for files that have extensions '.' or '.' which will be the model file ![]() (3) Asks you to choose a folder to dump the extracted files in.Īfter those steps, you are left with usually 2 folders "assets" and "build". ![]() str file in simpsons game folder (which possibly contains the model you want) (1) Asks you to find "simpsons_str.bms" script file Simpsons-Game-PS3-Blender-Plugin (Python script for blender) **this will be at the bottom of the QuickBMS page** or heres the direct linkĪ/bms/simpsons_str.bms Simpsons_str.bms (quickbms script to extract from simpsons.
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